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Danika Princip
Minmatar Tactical Narcotics Team
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Posted - 2011.06.15 14:46:00 -
[1]
Originally by: Dutarro The current war declaration system allows two, perhaps unintended consequences. 1) A 'high sec piracy' corp can remain continuously at war with up to three unwilling target corps/alliances for as long as they like. 2) A 'high sec industrial' corp can find itself the target of offensive war dec's, one after another, so that they are never at peace for an extended period of time.
The war dec system is meant to provide an occasional element of danger in the normally peaceful environment of empire, IMO. It is not meant to turn empire into low sec, for certain corps. Therefore, I propose the following change:
a) Every week that a corp remains at war, the cost of offensive, non-mutual war declarations, either issued by the corp or against the corp, increases by a factor of 1.5.
b) If both the attacking corp and the defending corp have been at war more than one week, the time scaling factors for both are multiplied.
c) Every week that a corp is at peace, its war scaling factor decreases by a factor of 1.5.
For example, if a corp that has been at war for 6 weeks declares war on one that has been at war for 8 weeks, the cost of the war dec is multiplied by (1.5)^(8+6) = (291.9). This is to ensure that war is an occasional event, not a way of life.
But for some people, it IS a way of life. Stop trying to ruin the sandbox for people who don't play like you.
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Danika Princip
Minmatar Tactical Narcotics Team
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Posted - 2011.06.17 08:36:00 -
[2]
Originally by: Dutarro Edited by: Dutarro on 17/06/2011 04:18:07
Originally by: Baaldor It actually requires less of a brain stem now to play this game then it did in the day. And if the new player has that much of struggle now keeping up then he/she/it should move on.
I think you mean cerebral cortex not brain stem... too much of the latter in EVE now if you ask me.
Back in the day there were no bored 6-year veterans to deal with. Back in the day you could find useful moons that weren't occupied by a death star. You can't compare today's new player experience to the one we had .. the game has changed too much.
What do moons have to do with new players?
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Danika Princip
Minmatar Tactical Narcotics Team
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Posted - 2011.06.19 02:51:00 -
[3]
Originally by: Herping yourDerp I think there should be war decced zones. nullsec war ( basically free) lowsec war ( only fighting allowed is low-null sec) a medium sec which is wars in .5-.7 sec or lower, and high sec, .8~ 1.0 and have each one cost more then the other. this makes sense because if i want to wardec a lowsec alliance it would be cheaper then people who stay in the highest security of highsec. this means +griefing highsec will be more costly + bigger isk sink + wardecs in lowsec might happen more + people might openly declare war in nullsec more + now when wardecced u might be able to undock depending on the type or war
-+ highsec "pvpers" ( read bad players) will cry that they have to pay more
proposed cost corp/alliance null 2mil/20mil low 20mil/40mil med 50mil/100mil high 100mil/150mil
currently, a wardec is 2mil for a corp ( free) and 50mil for an alliance ( cheap considering someone can run 4 missions and make over 50mil
I know you're an alt and all, but what?
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Danika Princip
Minmatar Tactical Narcotics Team
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Posted - 2011.06.20 13:36:00 -
[4]
Originally by: Dutarro
Originally by: Amy Garzan ... Go make some friends, join an alliance, or disband. Thats what a War dec is designed to do. Or just dont play.
What a great marketing slogan for EVE. Why don't they just put that on the box? "Play our way or GTFO"
I think their slogan is actually 'Welcome to EVE online. Here's a Rubix cube. Go **** yourself.'
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